Fs15 to fs13 gameplay mod#
Remember to check the support topic for any additional information regarding this mod SoilMod – Soil Management & Growth Control (v1.0.0) Post your log entries, if need be, post the whole log. Situation: what did you do? What was the goal? When did the error occur? Is the error reproducable? Try to isolate the error as much as possible: only have one vehicle active with Courseplay, instead of many at the same time. List the used machinery and/or objects (everything, from the weights to the trailer, from the barrier to the shovel, from the twin wheels to the tractor to the front loader). State the Courseplay version you’re using. Have a look if the bug already is in the bug tracker or in the issues section on GitHub. Have a look if somebody else has already mentioned the bug. Important: general procedure when experiencing errors Multiplayer synchronisation only works once in a blue moon. Includes performance improvements in finding tip triggers.Īll other changes and fixes are listed on our website. are explained in detail on the Courseplay website.ĭrivers will recognize tip triggers again (instead of ignoring them after the 3rd, 4th drive-through. That’s all, folks!Īll informations concerning operation, functions, changes etc. By now, you can even press bales, collect hay, cultivate, fertilize or seed fields, mow some grass or empty your BGA silo.Ĭopy the file ZZZ_courseplay.zip to the C:\Users\\My Documents\My Games\FarmingSimulator2013\mods directory. For example, Courseplay is perfect for unloading a combine, driving the chaff from the chopper to the farm or the BGA.Ĭourseplay has been developed continually during the past 3 years.
![fs15 to fs13 gameplay fs15 to fs13 gameplay](https://steamcdn-a.akamaihd.net/steam/apps/220260/capsule_616x353.jpg)
Ones that the default AI helper can’t do. All unloading triggers should now be recognized and used correctly again.Ĭourseplay is a tool for having machines perform many different tasks for you.